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Family Home Evening: The Book of Mormon

After various delays, I’m glad to be back to share another Family Home Evening!

Opening Song: For the Beauty of the Earth


Scripture: Doctrine and Covenants 20:8-12

Lesson: The Book of MormonFamily Home Evening Book of Mormon

Why do we need the Book of Mormon?

  • For the restored gospel
  • It’s the most correct book. It was translated by inspiration so there are no mis-translations.
  • As such, Joseph Smith stated it will bring us closer to God. (Introduction to the Book of Mormon.)
  • It clarifies doctrine
  • It is the keystone of our religion
  • It shows the Lord’s consistency; that He is the same yesterday and today (D&C 20:12)

Activity: Bluff (This card game has other less appropriate names)

Use a standard deck of 52 cards. All the cards are dealt out to the players; some may end up with more than others. The object is to get rid of all your cards. Whoever has the ace of spades goes first and play continues clockwise.

A turn consists of discarding one or more cards face down on the pile, and calling out their rank. The first player must discard Aces, the second player discards Twos, the next player Threes, and so on. After Tens come Jacks, then Queens, then Kings, then back to Aces, etc.

Since the cards are discarded face down, you do not in fact have to play the rank you are calling. For example if it is your turn to discard Sevens, you may actually discard any card or mixture of cards; in particular, if you don’t have any Sevens you will be forced to play some other card or cards.

Any player who suspects that the card(s) discarded by a player do not match the rank called can challenge the play by calling “Bluff”. Then the cards played by the challenged player are exposed and one of two things happens:

  1. if they are all of the rank that was called, the challenge is false, and the challenger must pick up the whole discard pile;
  2. if any of the played cards is different from the called rank, the challenge is correct, and the person who played the cards must pick up the whole discard pile.

After the challenge is resolved, play continues in normal rotation: the player to the left of the one who was challenged plays and calls the next rank in sequence.

The first player to get rid of all their cards and survive any challenge resulting from their final play wins the game. If you play your last remaining card(s), but someone challenges you and the cards you played are not what you called, you pick up the pile and play continues.

Closing Song: The Day Dawn is Breaking


Treat: Jello

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